Faction Names Damage type to shoot Damage type to resist

Amarr Empire

Amarr

Explosive
Kinetic
Thermal

EM

EM 48%
Thermal 33%
Kinetic 18%
Explosive 1%

Angel Cartel

Angel

Domination
Gist
Gistatis
Gistii
Gistior
Gistum

Explosive
Kinetic
Thermal
EM

Explosive 59%
Kinetic 19%
Thermal 11%
EM 11%

Blood Raiders

Blood
Corpii

Corpior
Corpum
Corpus

EM
Thermal

Kinetic
Explosive

EM 45%
Thermal 43%
Kinetic 12%
Explosive 0%

Caldari State

Caldari

Kinetic
Thermal
EM
Explosive

Kinetic 73%
Thermal 26%
EM 1%
Explosive 0%

CONCORD

CONCORD

Kinetic
Thermal
EM
Explosive

Kinetic 28%
Thermal 10%
Explosive 23%
EM 39%

Gallente Federation

Gallente

Thermal

Kinetic
Explosive
EM

Kinetic 44%
Thermal 54%

Explosive 0%
EM 2%

Guristas Pirates

Guristas
Pith
Pithatis
Pithi
Pithior

Pithum

Kinetic
Thermal
Explosive
EM

Kinetic 84%
Thermal 16%
EM 0%
Explosive 0%

Mercenaries

Mercenary

Kinetic
Thermal
Explosive
EM

Kinetic
Thermal
Explosive
EM

Minmatar Republic

Minmatar

Explosive

EM
Kinetic
Thermal

Thermal 8%
Explosive 52%

Kinetic 19%
EM 21%

Mordu's Legion

Mordus

Thermal
Kinetic

EM
Explosive

Kinetic 81%
Thermal 16%
EM 3%

Explosive 0%

Rogue Drones

Alvatis
Alvi
Alvior
Alvus
Alvum

EM
Thermal
Kinetic
Explosive

Explosive 55%
Kinetic 19%
Thermal 18%
EM 8%

Sansha's Nation

Sansha
Centatis
Centii

Centior
Centum
Centus

EM
Thermal

Kinetic
Explosive

EM 60%
Thermal 32%
Kinetic 8%

Explosive 0%

Serpentis

Serpentis
Core
Corelatis
Coreli
Corelior
Corelum

Kinetic
Thermal
EM
Explosive

Thermal 62%
Kinetic 38%
EM 0%
Explosive 0%


Skill groups and their associated attributes
Group Attributes
Corporation Management Memory, Charisma
Drones Memory, Perception
Electronics Intelligence, Memory
Engineering Intelligence, Memory
Gunnery Perception, Willpower
Industry Memory, Intelligence
Leadership Willpower, Charisma/Charisma, Willpower
Learning All
Mechanic Intelligence, Memory
Missiles Perception, Willpower
Navigation Intelligence, Perception
Science All except perceptions
Spaceship Command Perception, Willpower/Willpower, Perception
Trade Willpower, Charisma/Charisma, Memory

As can be seen from the table, there are attributes that are more useful for one career path than another. Many recommend that fighter pilots (PvPers or PvEers) put their points in Perception and Willpower. Industrialists will want to focus on Memory and Intelligence. Traders and Mission Runners who interact a lot with NPC agents will want to develop a high Charisma.

Copyright © 2011 M.E.T.A.F.O.X. DKHQ. All rights reserved.

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